glm::vec3 a(0, 0, 0); glm::vec3 b(1, 1, 1); float tak = glm::distance2(a, b); float tak2 = glm::distance(a, b);
tak= 3;
tak2 = 1.732....
glm::vec3 a(0, 0, 0); glm::vec3 b(1, 1, 1); float tak = glm::distance2(a, b); float tak2 = glm::distance(a, b);
tak= 3;
tak2 = 1.732....